It is unknown if naturally occurring hybrid animals, such as ligers, are possible among Minks. Also similar to fish-men and merfolk, minks can give birth to any species of mammals, depending on their heritage. When Pekoms reunited with his parents, none of the minks in the crowd were lion minks. The species that individual minks take after are not directly hereditary. My modding for Civ V includes new Civilizations, Rise to Power, Cultural Diversity, and a number of extended scenarios.A panda mink and a fox mink marriage with fox and panda mink children. I also maintain the most up-to-date version of Gedemon's Yet (not) Another Earth Map Pack. My modding practices have changed over the years and the availability of certain mods is in an ambiguous state, so in an attempt to clarify some things I have created a quick f.a.q. Rise to Power, Cities in Development, and Exploration Continued were my three chief gameplay mods, each consisting of a single mod subdivided into different 'components' (like Piety, Sovereignty, etc.). Due to frequent compatibility issues between them, I opted to package them all together into one mod what became JFDLC. The original, stand-alone versions of those mods, therefore, were long ago considered obsolete. JFDLC was an informal term used to refer to the whole collection of my three chief gameplay mods: Rise to Power (RtP), Cities in Development (CiD), and Exploration Continued (ExCE). When I sought to package these three mods into one, I adapted the informal name JFDLC to refer to this packaged mod, but formally (i.e. in-game) that mod was known as Rise to Power. Since this packaged approach became unsustainable and I opted to abandon it in favour of a more eclectic approach to gameplay modding (see below), I use JFDLC now to refer to that specific package. In simplest terms, JFDLC is therefore the term for the obsolete collection of RtP, CiD, and ExCE.ģ. What actually happened to JFDLC/Rise to Power?Īfter JFDLC's first (and only) public release, I continued to work on an update for over a year, in which I obssessively sought to improve its performance and stability. But this proved too difficult to manage it was too large in scope with too many interconnected parts, and had too much grand ambition in its creation. It basically became difficult to do something without being bogged down by considerations on how that thing might affect the whole, or how it might impact on any other thing. Moreover, as time went on, my own knowledge about the concepts and themes that I sought to depict evolved and became more nuanced, so some of what I had previously implemented became obsolete or disingenuous. Coupled with the technical difficulty in continuing to work on it, it became a question of sticking to what I had created against my better judgement, or uprooting bits and pieces in order to conform to my newer ideas. Needless to say, the former led to extended periods of procrastination, whilst the latter inevitably caused other parts of the mod to become undone around me both caused a great deal of misery and stress, and it made modding in generally incredible unfun.Įventually, after a period of denial that this project had become unsustainable, I decided a more free-form, eclectic approach to my modding would be more productive (and engaging). What are JFD's Gameplay and Content mods? Although JFDLC is still available to be played, it is no longer supported by me.Ĥ. My gameplay and content mods were my two collections of standalone mods that I released over the course of early 2019 in response to my decision to drop JFDLC.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |