It's powerful and pairs very nicely with the slide, which you can focus on more now that you don't need to aim anymore. In fact, the previous world record was done with the Knife, so that should say a lot. It is a misconception that the Knife is useless. You can find additional information about Polygon’s ethics policy here. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. The game was played using a download code provided by YCJY Games. Post Void is now available on Windows PC. I find myself seeking perfection, even if it means I have to die again, and again, and again, and again in the pursuit of improvement. Post Void has succeeded at installing an itch in the back of my brain to pick it back up, and that’s impressive for a game that demands so little of my time. Luckily, the game begins with a warning about the effect. Each run also ends with flashing images, so I found the accessibility mode mandatory in order to avoid migraines or seizures. The difficulty will be a barrier to some people if you can’t hit a headshot on a small, fast-moving target, you won’t be able to get too far into Post Void. It quickly becomes a “just one more turn” situation until I realize that an hour has passed. I can feel myself improving, and my typical run begins to last a little longer as I go. Each run is self-contained, and so short that the failures don’t sting. I can complete the tutorial in 30 seconds, and fit dozens of runs into a 15-minute window. Post Void cuts the fat from the bones of other shooters. The uzi rewards players who like to spray and pray, while the shotgun deals pure death with long periods of downtime to reload. I’m constantly near death, taking tons of damage, but staying alive through the pure frequency of my murder. The knife is my personal favorite, as it requires me to stay in melee, but is deadly. A headshot, on the other hand, gives a satisfying and immediate squelch that pops against the soundtrack. If I land a body shot on an enemy, I just hear the noise of my pistol. The starting pistol is a one-hit kill if I can nail a headshot, but is near-useless for body shots. Each weapon is effective in its own way, and rewards me by giving extra visual and audio feedback on successful hits. None of that matters, because the design works for the fast-paced action - and that action is good. The color palette seems inspired by old punk records, and everything is pixelated and animated in a way that unnerves me. I want to keep moving through these halls, which are ripped from the aesthetics of high school notebooks, free record-store zines, and airbrushed vans. There are no places to rest, and few details to admire. The environments are visually loud and, at times, even ugly. There aren’t many enemies, and you hardly see them if you’re playing right. I have to focus on my own momentum, and the better I get at the game, the more elegant and streamlined my movement becomes. Įach level is procedurally generated, so I can’t memorize a run. If you want curated lists of our favorite media, check out What to Play and What to Watch. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule. Polygon Recommends is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences.
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